Post by levvy ~ on Feb 16, 2015 2:47:21 GMT
Picture: click (the jewelry won't actually be there until i buy it later on so ignore that<3)
Name: Melechesh al Shamayim
Breed: Arabian x Marwari
Alliance: Unallianced
Age: 7
Gender: Mare
Markings: - - -
Coat Color: Light gray
Mane and Tail color: White
Eye Color: Purple
Height: 16hh
Personality: Melechesh al Shamayim(amongst her many nicknames are Mel, Shay, and May) was born and raised in the harsh desert. Her very spirit reflects the cruel beauty of her homeland. She is a proud demoness, carrying herself with a certain dignity that cannot be shaken by any amount of coercion or persuasion. Her words are spoken with purpose and poise(when wants them to be), rolling smoothly from her tongue in a thick Arabic accent. She is an inherently violent mare, being born into war and bloodshed and taught to live with it and even embrace it.
Trained as a warhorse, Melechesh is a natural born conqueror. She wants armies, an empire to call her own, servants, loyal subjects, and the complete willingness of everyone around her to get on their knees as she casts them a cold glance. And she's very willing to work for all of that. Careful planning is put behind everything she does. The art of strategy is her strong suit. She is cold and calculating, often planning assassinations months or even years in advance. That being said, Melechesh is a perfectionist to the point of being manic. Everything must go as planned or she will fly into a rage. You don't want to be in her way when that happens.
She is a mysterious, quiet mare, preferring to keep silent in the presence of others and merely observe them. To size them up and see what makes them tick in case she has to destroy them later. By no means is she shy. Though, when she speaks, it will likely be something you don't want to hear. She has no respect for the weak or the ignorant. She has methods of insulting you in the most elegant of ways. Unless you intrigue her in some way, expect to be spoken to in a condescending manner for she has little patience for those she sees as "peasants".
Melechesh was born in Morocco, and can be quite the patriot when given the chance(though she doesn't sing the praises of her homeland with each breath). She can even be a bit biased. She believes that Arabians born outside of the Middle East or Northern Africa are scum.
She is ruthless when it comes to getting her way. If you are in the wrong place at the wrong time, expect bloodshed. She is ruthless, violent, harsh, and needlessly cruel unless you are able to make her believe that you are worth her time. She would rather be left alone most of the time and finds talking to others to be boring, as everyone is beneath her until proven otherwise.
When you earn her loyalty and respect, she is a fiercely protective companion who would lay her life on the line for you. She would walk through a battlefield for a friend and take a bullet for them. Though, this unshakable loyalty is hard to get out of her, for her merciless ways and uncaring attitude often get in the way of any compassion.
Despite her brutality and coldness, she also has a certain sensuality about her. Her movements are smooth, her voice holds a natural seduction, her accent is intoxicating, and she was bred for beauty as much as she was for war. She is an absolutely toxic combination of brains, brawn, and beauty.
History: Melechesh was born in a rather unique herd of horses. They were a group of Arabians who inhabited the harsh deserts of Morocco. The herd of horses had originally belonged to a wealthy Moroccan prince. The horses were adored by the aristocrat. So much so that they were all decorated with lavish jewelry. In the nobleman's last will and testament, he ordered that his horses be set free in the event of his death. Well, when he died, that's exactly what happened. The horses were set loose, left to fend for themselves in the desert. The man's reasoning behind this was unknown, especially since they were so beloved. But they were able to survive. The horses were able to find an Eden of sorts in the harsh lands. A place where there was grass and a sparkling oasis. It was a large and lush area, enough to sustain a herd of horses.
There, the horses set up their own society. However, their culture was one of brutality and warlust. They soon found out that they were not the only desert-roaming horses. In fact, there was many herds of them and they all wanted the piece of paradise owned by these blue-blooded horses. So Melechesh was born into war and conflict.
Her birth name was Israa-al-Hadiya Ruquayyah-Nasim. She was born to one of the finest Arabian mares and a Marwari stallion that their former master had purchased from India shortly before he died. One of the first things she witnessed was a brutal execution carried out by her father on a mare that had betrayed him. Before she learned to speak, she learned to kill. The moment she was able to stand on her feet, she was commanded to kill a newborn foal that was captured from an enemy herd. She was taught from a young age to feel no remorse for what she did.
She was raised witnessing brutal executions, fighting, and torture. She was a master of torture by the age of 8 months. Her mother was her tutor, essentially, teaching her everything she knew about war strategy, fighting, and stealth. Besides those things, little Israa was taught to not only have brawn, but brains, too. She was taught 5 different languages(not counting her mother tongue, which is Arabic. She was taught English, German, French, Greek, and Latin), philosophy, etiquette, logic, nature science, and herbalism.
There was a war against an outside land that wished to have the oasis to themselves and refused Israa's father's offer to coexist in the paradise. When Israa was about 3 years of age, her father was assassinated in the night by a member of the rival herd. After he died, Israa's herd essentially turned into 50 leaderless, vengeful soldiers. Things went into chaos and during this time, the enemies occupied the oasis and enslaved her family. Though, within a few days, she had won over the trust of her herd and become their new leader(in secret), determined to drive the enemies from her home. After countless assassinations of their members, stealing, needless fights, and harassment, Israa grew weary of them. She wanted an uprising.
Israa's mother died shortly her father. She committed suicide by starvation after her mate passed. In her last words, she ordered Israa to take her jewelry as something to remember her by. Israa did exactly that and adorned herself with the elaborately designed gold.
Meanwhile, after about 10 months of being set loose in the wild, the horses once owned by the Moroccan aristocrat had become a "holy grail" of sorts. They were some of the world's finest horses and it had become some peoples' personal crusade to find them somewhere in Morocco. They were worth a hefty sum of money. There was a group of people who had become nearly obsessed with the idea of finding the horses, but not because of money. They were religious fanatics, thinking that these horses were being hunted by the Egyptian god, Apep, to be devoured. They wished to find and keep the horses and carve an eye of Horus somewhere on them as a sigil of protection. All of this was, obviously, unbeknownst to the herd. So they went about their business.
Israa devised an intricate plan to rid her paradise of the enemy. The battle started at sunrise. They thought that Israa was an avenging angel set aflame, as her form was distorted heavily by heat haze at first glance. The sunlight glinted off of her jewelry, making it look like flames if you looked at her from behind the haze. Because of the ferocity in which she fought, it was assumed that she was a stallion. This earned her the title of "Melechesh al Shamayim" which translates to "fire king of heaven". The name is comprised of two different languages: Hebrew and Aramaic. She became somewhat of a legend under that title to the roaming desert herds.
From sunrise to sunset, Israa and her soldiers slaughtered the herd that had caused them such grief.
A few days after they fought off this herd and retook their home, a group of humans came for them. They were rounded up like cattle from their desert paradise. It was the religious fanatics, believing that these were sacred horses being hunted by Apep.
They were all taken from their home, overseas to a facility a few hundred miles from Fragmentation. While at this facility, Israa and the rest of her herd were given scars around their eyes shaped like the eye of Horus. Israa was kept in a small stall almost constantly. She was given food and water, but never allowed to go outside. This drove her to intense paranoia, believing that her slaughtered rivals had come back from the dead to hunt her.
One day, when one of the humans opened the stall door to give her her ration of food and water, she grabbed him by the throat and threw him against the stall wall as hard as she could, knocking him unconscious. She then made a run for it, escaping her captors. She ran, and ran, and ran. For a day and a half, she ran until she collapsed from exhaustion and her muscles were burning so bad, she could hardly walk. She eventually made her way to Fragmentation. She changed her name to Melechesh al Shamayim. Reason being, after she had pieced together her mind from being trapped in that box for so long, she had...become a different mare, mentally. She no longer felt like a delicate name such as Israa was fitting for her. She was a legend in the Sahara and she wants to be a legend here.
***ignore the part about the jewelry and such. just pretend she doesn't have that until i buy it from the store later <3***
Feedback on our Rules?
How did you find Fragmentation v1?
Name: Melechesh al Shamayim
Breed: Arabian x Marwari
Alliance: Unallianced
Age: 7
Gender: Mare
Markings: - - -
Coat Color: Light gray
Mane and Tail color: White
Eye Color: Purple
Height: 16hh
Personality: Melechesh al Shamayim(amongst her many nicknames are Mel, Shay, and May) was born and raised in the harsh desert. Her very spirit reflects the cruel beauty of her homeland. She is a proud demoness, carrying herself with a certain dignity that cannot be shaken by any amount of coercion or persuasion. Her words are spoken with purpose and poise(when wants them to be), rolling smoothly from her tongue in a thick Arabic accent. She is an inherently violent mare, being born into war and bloodshed and taught to live with it and even embrace it.
Trained as a warhorse, Melechesh is a natural born conqueror. She wants armies, an empire to call her own, servants, loyal subjects, and the complete willingness of everyone around her to get on their knees as she casts them a cold glance. And she's very willing to work for all of that. Careful planning is put behind everything she does. The art of strategy is her strong suit. She is cold and calculating, often planning assassinations months or even years in advance. That being said, Melechesh is a perfectionist to the point of being manic. Everything must go as planned or she will fly into a rage. You don't want to be in her way when that happens.
She is a mysterious, quiet mare, preferring to keep silent in the presence of others and merely observe them. To size them up and see what makes them tick in case she has to destroy them later. By no means is she shy. Though, when she speaks, it will likely be something you don't want to hear. She has no respect for the weak or the ignorant. She has methods of insulting you in the most elegant of ways. Unless you intrigue her in some way, expect to be spoken to in a condescending manner for she has little patience for those she sees as "peasants".
Melechesh was born in Morocco, and can be quite the patriot when given the chance(though she doesn't sing the praises of her homeland with each breath). She can even be a bit biased. She believes that Arabians born outside of the Middle East or Northern Africa are scum.
She is ruthless when it comes to getting her way. If you are in the wrong place at the wrong time, expect bloodshed. She is ruthless, violent, harsh, and needlessly cruel unless you are able to make her believe that you are worth her time. She would rather be left alone most of the time and finds talking to others to be boring, as everyone is beneath her until proven otherwise.
When you earn her loyalty and respect, she is a fiercely protective companion who would lay her life on the line for you. She would walk through a battlefield for a friend and take a bullet for them. Though, this unshakable loyalty is hard to get out of her, for her merciless ways and uncaring attitude often get in the way of any compassion.
Despite her brutality and coldness, she also has a certain sensuality about her. Her movements are smooth, her voice holds a natural seduction, her accent is intoxicating, and she was bred for beauty as much as she was for war. She is an absolutely toxic combination of brains, brawn, and beauty.
History: Melechesh was born in a rather unique herd of horses. They were a group of Arabians who inhabited the harsh deserts of Morocco. The herd of horses had originally belonged to a wealthy Moroccan prince. The horses were adored by the aristocrat. So much so that they were all decorated with lavish jewelry. In the nobleman's last will and testament, he ordered that his horses be set free in the event of his death. Well, when he died, that's exactly what happened. The horses were set loose, left to fend for themselves in the desert. The man's reasoning behind this was unknown, especially since they were so beloved. But they were able to survive. The horses were able to find an Eden of sorts in the harsh lands. A place where there was grass and a sparkling oasis. It was a large and lush area, enough to sustain a herd of horses.
There, the horses set up their own society. However, their culture was one of brutality and warlust. They soon found out that they were not the only desert-roaming horses. In fact, there was many herds of them and they all wanted the piece of paradise owned by these blue-blooded horses. So Melechesh was born into war and conflict.
Her birth name was Israa-al-Hadiya Ruquayyah-Nasim. She was born to one of the finest Arabian mares and a Marwari stallion that their former master had purchased from India shortly before he died. One of the first things she witnessed was a brutal execution carried out by her father on a mare that had betrayed him. Before she learned to speak, she learned to kill. The moment she was able to stand on her feet, she was commanded to kill a newborn foal that was captured from an enemy herd. She was taught from a young age to feel no remorse for what she did.
She was raised witnessing brutal executions, fighting, and torture. She was a master of torture by the age of 8 months. Her mother was her tutor, essentially, teaching her everything she knew about war strategy, fighting, and stealth. Besides those things, little Israa was taught to not only have brawn, but brains, too. She was taught 5 different languages(not counting her mother tongue, which is Arabic. She was taught English, German, French, Greek, and Latin), philosophy, etiquette, logic, nature science, and herbalism.
There was a war against an outside land that wished to have the oasis to themselves and refused Israa's father's offer to coexist in the paradise. When Israa was about 3 years of age, her father was assassinated in the night by a member of the rival herd. After he died, Israa's herd essentially turned into 50 leaderless, vengeful soldiers. Things went into chaos and during this time, the enemies occupied the oasis and enslaved her family. Though, within a few days, she had won over the trust of her herd and become their new leader(in secret), determined to drive the enemies from her home. After countless assassinations of their members, stealing, needless fights, and harassment, Israa grew weary of them. She wanted an uprising.
Israa's mother died shortly her father. She committed suicide by starvation after her mate passed. In her last words, she ordered Israa to take her jewelry as something to remember her by. Israa did exactly that and adorned herself with the elaborately designed gold.
Meanwhile, after about 10 months of being set loose in the wild, the horses once owned by the Moroccan aristocrat had become a "holy grail" of sorts. They were some of the world's finest horses and it had become some peoples' personal crusade to find them somewhere in Morocco. They were worth a hefty sum of money. There was a group of people who had become nearly obsessed with the idea of finding the horses, but not because of money. They were religious fanatics, thinking that these horses were being hunted by the Egyptian god, Apep, to be devoured. They wished to find and keep the horses and carve an eye of Horus somewhere on them as a sigil of protection. All of this was, obviously, unbeknownst to the herd. So they went about their business.
Israa devised an intricate plan to rid her paradise of the enemy. The battle started at sunrise. They thought that Israa was an avenging angel set aflame, as her form was distorted heavily by heat haze at first glance. The sunlight glinted off of her jewelry, making it look like flames if you looked at her from behind the haze. Because of the ferocity in which she fought, it was assumed that she was a stallion. This earned her the title of "Melechesh al Shamayim" which translates to "fire king of heaven". The name is comprised of two different languages: Hebrew and Aramaic. She became somewhat of a legend under that title to the roaming desert herds.
From sunrise to sunset, Israa and her soldiers slaughtered the herd that had caused them such grief.
A few days after they fought off this herd and retook their home, a group of humans came for them. They were rounded up like cattle from their desert paradise. It was the religious fanatics, believing that these were sacred horses being hunted by Apep.
They were all taken from their home, overseas to a facility a few hundred miles from Fragmentation. While at this facility, Israa and the rest of her herd were given scars around their eyes shaped like the eye of Horus. Israa was kept in a small stall almost constantly. She was given food and water, but never allowed to go outside. This drove her to intense paranoia, believing that her slaughtered rivals had come back from the dead to hunt her.
One day, when one of the humans opened the stall door to give her her ration of food and water, she grabbed him by the throat and threw him against the stall wall as hard as she could, knocking him unconscious. She then made a run for it, escaping her captors. She ran, and ran, and ran. For a day and a half, she ran until she collapsed from exhaustion and her muscles were burning so bad, she could hardly walk. She eventually made her way to Fragmentation. She changed her name to Melechesh al Shamayim. Reason being, after she had pieced together her mind from being trapped in that box for so long, she had...become a different mare, mentally. She no longer felt like a delicate name such as Israa was fitting for her. She was a legend in the Sahara and she wants to be a legend here.
***ignore the part about the jewelry and such. just pretend she doesn't have that until i buy it from the store later <3***
Feedback on our Rules?
How did you find Fragmentation v1?